![]() ![]() However, it's not something that a publisher is going to bank all their marketing on. I think that's why there are so many small games on Kickstarter that are side-scrollers or visual novel adventures: stuff that isn't sexy today on the market, but then they end up doing really well because the fanbase is there and the love for them is there. ![]() Sometimes the fans are the ones that have to step in help games like this get made. Pitching a turn-based RPG to a publisher is not the sexiest thing these days, but we knew that if we loved them then there's probably people like us that love them. I can honestly say we wouldn't be able to make this game if we didn't go to Kickstarter. How was your experience with the crowdfunding platform? The game will only continue the story of the game if there's ever a sequel: they are separate, and one doesn't tie into the other.įrom a design perspective we're really just making a game that we think will be really fun.ĪL: Battle Chasers: Nightwar did really well on Kickstarter. JM: So there is a plan, I'm going to do at least three new issues for the comic series, which will continue the story of the comics. But also, I don't think we are setting out to create some unique thing, but I think it's for all of our collective love for the genre.ĪL: Now that Battle Chasers: Nightwar's universe has expanded into the world of video games, do you plan to return to the graphic novels? ![]() Crafting systems, collection and achievement stuff that you see in more modern games are in Battle Chasers: Nightwar. Sometimes it's going to be elements from the classics and sometimes it's from newer stuff. It all influenced the comic, which influenced the game in many ways and from a design perspective we're really just making a game that we think will be really fun. I wouldn't say that we specifically said, "Oh, let's take this from this game." But I think all of it has just influenced my style. Joe Madureira: There are so many good ones! Some of my favorites of all time are Lunar: Silver Star Story, Suikoden series (mostly 1 and 2), Arc the Lad, Brave Fencer Musashi, and obviously the Final Fantasy games. What are some of your favorite JRPGs and which did you choose to add as nods in Battle Chasers: Nightwar's systems? Azario Lopez: Without overdoing it, Battle Chasers: Nightwar captures that classic JRPG feel while still standing out as a unique game. ![]()
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